Isn't that just.Wow!? Amazing work, to say the least. Selectable at boot: Language, VDP freq., invincible.Z button: In pause-> change Invincible mode Y button: In pause-> change gameplay speed X button: In pause-> change player ship GFX F4 key: In pause-> change Invincible mode F3 key: In pause-> change gameplay speed F2 key: In pause-> change player ship GFX Enables the TURBOCPU in PANASONIC TR & 2+.Compatible with the double SCC mode in Flashjacks.You can insert the other SCC "in hot" in the INI screen and it'll be detected.You can have the ROM of the game and the other SCC for Voice SET in the same slot expander.New Voice SET with better sound quality and a lot of new voices.Voice Set (SCC in other slot/subslot) by WYZ/ARTRAG.New player ships GFX by Toni Galvez who also did amazing new Intro, ship menu, and in-game graphics.TurboFIX routine (original routine by FRS).Víctor, aka the patch professor, has taken his earlier gained knowledge and injected Nemesis 3 with all the goods from his magic hat. Yes, that's right geeks, Víctor delivers us an IPS patch to enhance your copy of this brill game. MRC user Víctor Martínez has done some incredible trend work in the recent past, remember Salamander smooth scrolling and other enhancements? And just when you thought you've seen it all, here's the next episode in hopefully a long serie of goods: a super-upgrade for Konami's Nemesis III subtitled "The Eve of Destruction" (RC-764). And with these new trends, by homebrew programmers, with todays knowledge, the time has come to correct these deals. Instead of smooth movement we mostly got blocky transitions. One of the (in)famous so-so deals was screen-scrolling. The limitation of the system is something programmers had to deal with to get things done. In the early days of home computing, many software houses jumped the train and gave us enjoyable games. The MSX system has a solid game base, many classics were born in the Z80 crib. There's a new trend in MSX land to enhance classic games from the past.
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